suggested for ages 11-18
Course Details
This course is designed with an emphasis on developing more sophisticated graphics-based games in Python, using the PyGame library. We cover key concepts that are foundational to game design, including gravity, platforms, projectiles, and enemy AI. This course also covers basic object-oriented programming in Python.
The prerequisite for enrolling in this course is completion of Python Level 1 or equivalent. Students must have exposure to variables, loops, conditional statements, functions, and lists. After completing this course, students will be ready to learn more advanced non-graphics-based computer science skills in Python Level 2.
Course Curriculum
This course typically takes 3-6 months to complete. This depends on the student's dedication to homework, their previous experience, and the difficulty of course material. Our instructors move at the pace of the student, taking extra time to reinforce concepts as needed.
PyG1 Object-Oriented Programming: Actors |
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PyG2 Event Handling |
PyG3 Object-Oriented Programming: Advanced Actors |
PyG4 Managing Multiple Objects: Collectibles |
PyG5 Physics |
PyG6 Managing Multiple Objects: Obstacles and Surfaces |
PyG7 Levels and System Control |
PyG8 Game Elements: Projectiles |
PyG9 Game Elements: Enemy AI |
PyG10 Ninja Versus Alien |
PyG11 Space Invaders |
PyG12 Master Project |